package sng.modules.system
{
	import flash.sampler.Sample;

	public class NameSpace
	{
		//***********************************登录模块事件定义
		public static const ApplicationLogin:String="login";
		public static const ApplicationMediatorName:String="appliactionMediator";
		public static const FacadeStart:String="start";
		
		public static const LoginProxyName:String="LoginProxy";
		public static const LoginSuccess:String="loginSuccess";
		public static const LoginFailed:String="loginFailed";
		public static const LoginEvent:String="loginEvent";
		public static const LoginMediatorName:String="loginMediator";
		//****************************************
		
		
		//***********************************hud模块事件定义
		public static const HudProxyName:String="hudProxy";
		public static const HudMediatorName:String="hudMediator";
		
		public static const HudInitUI:String="hudInitUI";//主界面数据初始化
		public static const HudInitRequirt:String="hudInitRequirt";//初始化请求
		public static const HudInitData:String="hudInitData";//主界面数据初始化
		public static const HudInitComplete:String="hudInitComplete";//完成初始化
		
		public static const HudbuildListChange:String="hudbuildListChange";//建筑列表类型改变事件
		public static const HudMissionChange:String="hudMissionChange";//主界面任务改变
		public static const HudMainVOChange:String="hudMainVOChange";//主界面属性值改变
		public static const HudsocialityChange:String="hudsocialityChange";//主界面属性值改变
//		public static const HudBuildTypeChangeRequest:String="hudBuildTypeChangeRequest";//建筑类型改变请求
		public static const HudBuildTypeChange:String="hudBuildTypeChange";//建筑类型改变
		public static const HudPlayerChangeRequest:String="HudPlayerChangeRequest";//玩家属性改变
		public static const HudPlayerChange:String="HudPlayerChange";//玩家属性改变
		public static const HudBuildRequest:String="HudBuildRequest";//建设建筑物请求
		
		public static const HudBuildMove:String="HudBuildMove";//移动建筑物
		public static const HudBuildDelete:String="HudBuildDelete";//删除建筑物
		public static const HudBuildTurn:String="HudBuildTurn";//建筑物转向
		public static const HudBuildCancel:String="HudBuildCancel";//取消
		public static const HudCreateUserCity:String="HudCreateUserCity";//按用户数据，创建用户城市
		public static const HudCreateFriendCity:String="HudCreateFriendCity";//创建好友城市
		public static const HudBuildSeed:String="HudBuildSeed";//播种状态
		
		//****************************************
	}
}